As part as the MHCI Capstone Project my team —Popbox— and I worked with Panasonic to explore how technology can help engage children in healthier long-term behaviors. By encouraging active play and healthy choices, we hope to combat the childhood obesity epidemic.
CAROLINE RECORD – Project Lead
MONTSE LOBOS – Design Lead
NIKHIL POPAT– Research Lead
BARATH JAWAHAR– UX Lead
LINUS CHANG – Teach Lead
As part as the MHCI Capstone Project my team —Popbox— and I worked with Panasonic to explore how technology can help engage children in healthier long-term behaviors. By encouraging active play and healthy choices, we hope to combat the childhood obesity epidemic.
Panasonic is a multinational consumer electronics organization headquartered in Japan. While known as a consumer electronics giant, Panasonic is also involved in many other enterprises. The company recently developed technology to aid senior citizens. Now, Panasonic wishes to develop similar technologies to promote the well-being of other populations.
To understand the set of pressures and constraints that contribute to childhood obesity and engage children in healthier behaviors.
Our human-centered research process took place over the span of three months and involved both Domain Research & Field Research. This allowed us:
Our domain research suggested that engaging children in healthier behaviors is far more successful when a child’s caretakers are involved.
After conducting our domain and field research, we synthesized the data obtained and conducted ideation workshops to create design visions. After validating these visions with different stakeholders and our industry sponsor we consolidated our 3 visions into one and started our iterative design process.
Over the span of 6 weeks we went though four iterations of prototypes of increasing fidelity, doing user-testing and expert validation at each iteration.
We generated over 70 high-level concepts and validated them through speed dating before starting iterating on the design.
Designing interactive systems for children is a challenging and highly rewarding experience. We wanted children to feel comfortable enough to speak with us candidly during research and testing sessions. So, we tweaked existing research methods and created some new ones to obtain valuable feedback from our target population:
We asked children to pick their favorite characters from a randomly assorted stack of stickers we created as a conversation starter. As a child chose a particular sticker, facilitators then conversed with them about their choice.
We asked children to create characters of out of everyday vegetables and then stage a play using these characters. The activity encouraged children to speak candidly about food, activity, and common food-related characters.
We created child-friendly surveys designed to gauge children’s perception of the age and gender of various cartoon characters we were interested in including in our prototype.
This is a technique in which a particular aspect of the prototype is ‘faked’ by a facilitator or separate piece of technology. In each case, the participant is unaware of the simulation and believes the prototype to be fully functional
Members of our team conducted expert reviews of two leading activity trackers, the Nike Fuelband and Fitbit Flex. By wearing these devices, team members were able to familiarize themselves with common wearable interactions
We spoked with experts ranging from game design specialists to medical professionals to inform each stage of our iterative design process. These conversations helped us to critically assess our product’s value proposition and long-term viability.
Speed Dating is a user-research method in which participants are shown multiple design ideas in quick succession. Researchers then observe participants’ emotional response to each idea.
We identified critical tasks a user needed to accomplish to successfully interact with our prototypes. We evaluated the usability of our products by observing whether users were able to sucessfully accomplish these tasks.
Some parts of this project are proprietary so I cannot show them here, but I’m happy to discuss the design process in more depth. Please contact me!